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They release the guy and everything is fine. Unfortunately my mother suffered from a "kidnapping" but not to her, but to a coworker of hers, the kidnappers called her to demand money from her, he is not even my family or hers, only coworkers, she could easily hang up and pretend that nothing happened, but she is a very good person and she fell for it, she had to give $500, maybe for you it is not a big amount, but for me, here in Venezuela, that is too much.
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If you are not interested in what has happened to me, you can skip to the next title "MMOD Tactical News", if not, this is what has happened to me, it is more than a brief summary of all that misfortune. We’ll let you know more as soon as we have it.I have been very absent lately, everything is for a reason that I come to explain. No date for when the full mod will launch just yet but, given the quality of the first part of Return to Rapture, there’s reason to be hopeful. Details on how this will work are yet to be revealed but the developer did tease that Bioshock: Infinite’s Broadsider Pistol would be included. Finally there are upscaled textures, cloth physics added to assets from both BioShock and Alyx and, perhaps most interesting of all, new custom weapons. Resin is gone, instead swapped out with the coin system to bring the game closer to an authentic experience. Interactive elements like usable slot machines are also being added, as are new voice actors and even a crafting system for ammo. You’ll no longer just be fighting Alyx’s usual enemies this mod will give AI to Splicers that can either shoot at you or use melee attacks, whereas Big Daddies will have certain weak spots to exploit. More importantly, though, iconic enemies like Splicers and, yes, Big Daddies will be fully animated enemies in this installment. Whereas the first chapter featured a decent amount of assets from the original BioShock, Chapter II bumps it up to 3,000.
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